Thursday, 1 May 2014

Perspective

M. C. Escher was a graphic artist who worked in the early 20th century, working with mathematically inspired woodcuts, lithographs, and mezzotints. One of his more famous pieces is the Escherian Stairwell, which is a stairwell that appears to be ever ascending. I thought it'd be appropriate to look at following my work on scale and perspective with the jewellery pieces. 
Personally, I really like the staircase, and the sketch of the hands I have included, because it really plays with the mind, and makes you think a lot more deeply about the pieces. Although little of my work is based on perspective, the concept of capturing the viewers attention is something I really want to achieve with my work.




The game series Fallout features 'Vault Boy', somewhat of a mascot for the game. The game is based in a postwar setting, where a lot of the land is polluted with radiation poisoning following nuclear attacks and disasters. A common misconception is that Vault Boy is giving a thumbs up to the player. Really, Vault Boy is a reference to previous wars in real life, in which people would measure if they were in the radiation zone of a nuke by holding there thumb up to the explosion, if there thumb was smaller than the explosion they would be in the radiation zone.
I thought this was something interesting to look at, although it is not art based, it's the subtle use of perspective and real facts in the game that I found interesting. 


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